Project burbank lighting
On Project Burbank, I completed final lighting and material passes on levels built by our Principal Level Designer, Todd Broadwater, who created them primarily using FAB Marketplace assets. Working from Todd's preliminary lighting setup he made with tools and early consultation from Nora Shramek, I either maintained the established vibe or collaborated with Todd using reference boards to achieve his vision. I extensively tweaked materials from different vendors for consistency and created custom props/materials when needed.
On Main Street, I conducted a final lighting pass as well as a materials polish pass including a new glass shader. I also did the cinematic camera lighting setups.
In Sully’s Tavern, I conducted a final lighting pass as well as a materials polish pass including the creation of a new bar countertop. I also did the cinematic camera lighting setups.
For the Office Bullpen, I conducted a full lighting pass as well as a materials polish pass including the creation of a new glass shader. I also did the procedural cinematic lighting setups.
For the Office Lounge, I conducted a full lighting pass as well as a materials polish pass including the creation of a new glass shader. I also did the procedural cinematic lighting setups.
For the Apartment, I conducted a full lighting pass as well as a materials polish pass including the creation of a window shader. I also did the procedural cinematic lighting setups.
For the Police Station, I conducted a full lighting pass as well as a materials polish pass. I also did the procedural cinematic lighting setups.
For the Star Bridge, I conducted a full lighting pass as well as a materials polish pass. I also did the procedural cinematic lighting setups.