resume

Chris Sulzbach - Principal Character Artist

Midsummer Studios - 2024 - Present

Principal Character Artist

Unannounced

Insomniac Games - 2021 - 2024

Manager, Character Art

  • Supported character art efforts on Spider-Man 2 and Wolverine - guiding pipeline development, lookdev, and final asset delivery

  • Led a large cross-functional team of internal and external artists, fostering collaboration across departments and time zones

  • Supported character team with IC goal setting, career growth, mentorship, and training

  • Helped shape the studio’s long-term character art strategy by aligning character art department goals with broader studio initiatives

  • Collaborated with Art Direction to ensure asset quality

  • Collaborated with Production to streamline deliverables

  • Insomniac’s Cultural Leadership Award - Finalist

Marvel’s Wolverine

Lead Character Artist

  • Lead several visual feature pods throughout development

  • Created proxies to aid development of various characters

  • Led many studio-wide photogrammetry sessions

  • Supported character team with supplemental concept support

Marvel’s Spider-Man 2

Manager, Character Art

  • Supported character team through final year of production

Zenimax Online Studio - 2019 - 2021

The Elder Scrolls Online: Gates of Oblivion

Lead Character Artist / PO - New Assets Strike Team

  • Created proxies to aid rig development for new monsters and critters

  • Assist in concept design of characters

  • Support team across all aspects of character creation and implementation

  • Supported character team with IC goal setting, career growth, mentorship, and training

The Elder Scrolls Online: Greymoor

Principal Character Artist / PO - New Assets Strike Team

Firaxis Games - 2005 - 2019

Marvel’s Midnight Suns

Senior / Lead Character Artist (Preproduction)

Sid Meier’s Civilization VI: Gathering Storm

Senior Character Artist

XCOM 2: Tactical Legacy Pack

Senior Character Artist

Sid Meier’s Civilization VI: Rise and Fall

Senior Character Artist

XCOM 2: War of the Chosen

Art Director

  • Directed a team that executed an appropriate and consistent visual style

  • Assisted in the creation of marketing material for the franchise

  • Prototyped and maintained an agile art wiki used by the team as a living art bible

  • Supported leads with some system design / implementation / concept work

  • Kitbashed and lit models / animations to create Chosen / Faction / Command Vignettes

XCOM 2

Lead Character Artist

  • Prototyped and implemented the Player Character and NPC customization systems

  • Visual development for depicting a multi-class, multi-level player character system

  • Oversaw internal and external development of all characters and weapons

  • Aided in implementation and training for a physically based rendering pipeline

XCOM: Enemy Unknown / Enemy Within

Lead Character Artist

Sid Meier’s Civilization Revolution

Lead Character Artist

Sid Meier’s Railroads!

Sid Meier’s Civilization IV

Sid Meier’s Pirates

Industry Cred:

  • Portfolio review panelist for the Killer Portfolio or Portfolio Killer talk - GDC 2011 - 2021

  • Presented about Game Development to various schools along the east coast.

  • Speaker at GDC - 2007

Education: Maryland Institute, College of Art - BFA Experimental Animation - Summa Cum Laude - 2006

Software: Maya, Max, Painter, ZBrush, Marvelous Designer, Photoshop, Unreal Engine, Marmoset Toolbag

References: Available upon request